


When I turned that off, the spell became extremely underpowered. But when I tested it, it began doing 100,000 damage per second! I found out quickly that the reason was that the Locust Clouds created by the power homed in on enemies. In a very early version of the Theolentist class, the Locust Swarm spell used “standard” damage values for a power of its tier and mana cost. I like what Erich Schaefer, one of the minds behind the Torchlight series, said about balance: that he basically doesn’t aim for it. OedipusTex: Balance is one of the most difficult goals to achieve I think. Balancing can take a large portion of a modder’s time, how did you all go about balancing the class’s skills and passives compared the vanilla ones? Incgamers: Might have to make a build based around that lol. I lose a lot of productivity because I sometimes just pass time running around watching enemies go flying. Something about the way it pops between locations and sends everything flying backwards makes me laugh. Beyond that, I’m a big fan of the spells in Astronomy that cause a lot of knockback though. They are designed by a community member named TwinkleToes. OedipusTex: Probably the class and skill icons! I was very lucky to recruit a talented icon artist, who I think really gave the class a unique look and feel. Incgamers: Sounds cool, I like the sound of the physics and astronomy trees, what’s your favourite feature about your class?
#TORCHLIGHT II MODS DOWNLOAD MOD#
But I’m also providing the Theolentist class to other modders who want to bring it in to their own mod environments. What I’m specifically aiming for is fun more than balance. The main thing I’m trying to achieve with it is adding more excitement to an already great game. It is a caster-class that uses the powers of Biology, Physics, and Astronomy to battle enemies. OedipusTex: The “Theolentist” is a blend of a scientist and a Priest style character.

What is the is Theolentist class? Can you tell us what you’re trying to achieve etc? Incgamers: I’m sure they know who they are :). The tool was created by a very helpful community member who wanted to give us the ability to edit files prior to the release of GUTS. As I am writing you, I am editing the particle effects for a few spells using a Layout editor tool. The Biology tree is the next to get some major work done to it. OedipusTex: The Theolentist is still in it’s alpha stage, meaning large updates are happening pretty regularly, including the occasional total rewrite of a power. Incgamers: What are you currently working on right now? But I think old City of Heroes players will be able to see the stamp of where that game heavily influenced the design of the Theolentist. Along the way, the class shaped itself into something unique. The Theolentist began as an experiment to see how difficult it would be to bring in some of the City of Heroes archetypes into Torchlight. My “main” game, City of Heroes, had just announced it was closing its doors. TL2 happened to come on the scene at an opportune time for me. OedipusTex: Building things is always fun! What inspired you to think I’m going to build a Theolenlist class for Torchlight II? Beyond that, the promise of being able to create your own classes was a big draw. It’s even somewhat popular among my non-gamer friends. TL2 is just such a high quality product it was difficult to pass up. OedipusTex: I was always a fan of the Diablo series. Incgamers: How did you first come across the Torchlight series, anything in particular that attracted you to Torchlight 2? This time we got in touch with OedipusTex who shows us his work within the Torchlight II modding community, particularly about his interesting Theolentist class. Hey guys, welcome to the second part of our Torchlight II mod spotlight series! Previously we talked with the SynergiesMOD team, please check it out if you haven’t already done so.
